for the creation of my jandel I have found it quite hard due to the fact that the object is very organic in its form. I have tried to make it in polygons but have found getting the rounding of the edges as close to the image as posible a difficult task. So I have turned to Nurbs Surfaces, I have found that it is a lot easier to get the shapes and one once you know the basics of nurbs to structure the object things become a lot simpler.
The two things I have learned from this experience... Choose a blockier object next time and if you sit down and give this programme a bit of your time you will get the hang of it.
There are two work flows for my self that I would like to work on, polygon and nurb surface modeling.